I’ve been hooked on escape rooms ever since they were initially introduced to Edmonton back around 2014. I lapped them up and I would go on gaming sprees, usually dragging along a newbie or two. When we left, they were addicted as well. For those who don’t yet know, an escape room is an immersive experience whereby a group is “locked” in a themed room and they have to work together to solve riddles, clues and puzzles in order to breakout. They typically range between 45 to 60 minutes in length and cost about $25 per person to play.
About a year after I delved into that world, more businesses in this vein finally started to pop up, including one of my all time faves, Escape City. Located on 59 Avenue and 104 Street (Calgary Trail), it’s tucked away in the corner of an old strip mall. Walking through the doors, there has always been someone sitting behind the counter to greet patrons. Otherwise, it’s a very minimalist space with white walls, a couple of long benches, and cabinets for lockers. A large bulletin board next to the till showcases the teams who have broken out of their rooms in record time (Note: the times listed are remaining minutes in the game, not total minutes played). On the opposite side of the room is an accent wall with “Escape City” scrawled in red, which is great for photo ops.
It’s ideal to arrive 15 minutes in advance of your allotted time to ensure everyone has a chance to pay and sign the waivers (if you’ve played here before, they do keep them on file, so you don’t have to sign it again). As with any other escape room place, you are not to bring in any of your belongings. Phones, especially, should be locked away as it’s all too easy to cheat or make the game easier with them on hand. Plus, it’s important that photos aren’t shared of the room and its puzzles because the whole point of playing is to be challenged. Where’s the fun in knowing in advance what’s going to happen?
When the team is ready to go, a staff member will lead the way. They’ll present the house rules: no lifting carpets, no pulling on things that are nailed down, no climbing, etc. Then, a video introduction is played before the countdown starts and the game begins.
As an early subscriber to Escape City’s newsletter, I was invited to beta test for them. The very first room I got to experience was Keller’s Magic Emporium. At the time, I didn’t realize it was rated as their easiest room. Admittedly, I found it to be too quick to work through as we got out with probably 20 minutes to spare on an available 45 minutes (sometimes I don’t care about breaking a record; I just want to be entertained for as long as possible while still breaking out). What I did like was that they found a way to personalize the game a bit. Everything was quite linear, and the design was superb. They utilized some locks in the room, but there were a lot of other styles of puzzles, too. This one is best for beginners.
My second go at one of their rooms was with The Cabin. This was a well-though-out game and our group was literally a minute away from solving the whole thing. Alas, we failed, but it was very close. While it is considered to be one of the more difficult challenges at Escape City, I believe our ultimate downfall with this particular room was the size of the space and the number of players. Most of the time I struggle to get more than four or five people to come out. In this case, I recall having seven or eight in all. With limbs everywhere, visuals were blocked, hindering our ability to fully grasp everything we were supposed to see. My recommendation with the majority of places I’ve been is to have no more than six people.
Room number three at Escape City was The Inheritance. I’d only just started dating Kirk at the time. He was so enamoured with The Cabin that, on a whim as we were passing by one night, he decided we should zip into the front doors an hour before closing to ask if we could play an impromptu game. The staff was happy to oblige. I feel like we used a lot of hints (you can have up to two, if you want your time to count towards their rankings; otherwise, you can have as many as needed). But, what do you expect when you only have two brains trying to decipher stuff like this at 10 o’clock in the evening? We managed though. There were a couple of puzzles that we solved without doing it the way the room was planned (it happens on occasion). We also wouldn’t have gotten out within the actual 45 minutes. Thankfully, the employees working that night were nice enough to give us extra time. It’s been designated with a three out of five star difficulty rating and I think that’s a fair assessment.
Adventure four was The Great Discovery. It’s no longer running, but this one had a lab storyline and made sure to encourage the use of multiple senses in order to solve the puzzles. Our team worked well together as each person brought something to the table, and we felt really accomplished when we escaped this room.
The Hunt for Arms Magee (previously known as Quarterback Sneak) was the fifth room played at Escape City. It’s also classified as middle of the road in terms of the overall challenge. I have to say though, this was most likely my least favourite out of the handful of games we’d played here at this point. I didn’t think the quality of the room itself or the production value was as high as the others. Mainly in the first half (the second portion had a fun element), the premise felt silly and oversimplified in comparison. This room was a joint effort between Escape City and Explore Edmonton. It was originally meant to tie into the Grey Cup and pitted the idea of the Edmonton Eskimos against the Saskatchewan Roughriders. I thought they just tried way too hard to tie in Edmonton elements. They’re best left to making rooms where the imaginations of the designers aren’t hindered by the tourism board’s vision.
Approximately ten months later, I finally found an excuse to go back. This time, we were celebrating Escape City’s third birthday (August 2018). It’s crazy to think that they’ve graced us with their presence for this long and even weirder to realize I hadn’t played any escape rooms in over half a year. We tried our hand at Neurological, one of their hardest. I’ve been told by many people who tackled it before me to go with a large group (eight to ten). In the end, I managed to wrangle together a total of five people. Needless to say, I was a bit concerned that we didn’t have enough brain power. Turns out, that worry was unnecessary. We demolished this room! Unlike the others, you start with 60 minutes on the timer, and we completed it with 11 minutes left to go. This one splits the team up at the beginning and the goal is to come back together to alight all the senses. It required clear communication and a lot of teamwork to succeed. We were told at the end that only 14 per cent of of the people who play this one break out, so we felt like superstars.
For those that want to hang out a little longer, you can either get there early or stay for a bit at the end and commiserate over a drink because, surprisingly, Escape City does sell cans of beer and a few other non-alcoholic beverages. Basically, it’s a great option for parties of any kind. While I’m not likely to throw a shindig here myself, they sure do know how to reel me back in. Seeing as how I had pretty much tackled all of their rooms, I wasn’t expecting to be return again any time soon. But, lo and behold, for their anniversary, they’ve just launched a new one called Frank’s Revenge about an uncle looking to even the score. If I have my way, curse be damned. Our winning streak has to live on! I’ll be back with friends in tow!